Thursday, November 18, 2010

Sci-Fi Corridor do-over

This project is a re-do of an older scene when I was just getting started modeling in 3D.  Although it was a good exercise when I finished it during my first year, I've always had an itch to go back and re-model the scene.





















Breathtaking, I know.  At the time I was learning the basics of how to model a scene with more than just primitive shapes.  It was also one of my first attempts at introducing lighting elements to an environment.



















Full size render here:
http://img403.imageshack.us/img403/3833/corridor.jpg

 The first thing I wanted to change was the shape of the corridor from a rectangle into a more fitting hexagonal form.  Although a very simple change, it immediately conveyed more clearly that the corridor came from a  science fiction setting.  I wanted the corridor to feel more utilitarian, and so modeled out several pieces such as pipes and light fixtures to fill the flat spaces of the corridor walls.  Additionally, while I wanted the corridor to look somewhat rundown and suffering the effects of time and use, it was by no means abandoned or dilapidated.  The pipes and wires running down the space are in good repair, but in order to get the 'used' feel, the textures for the floor and walls of the scene use a dirtied steel plate texture.  A fog colored to match the scene was added in for extra atmosphere, and also added some depth to the final render.

Here you can see the pieces arrayed out before being 'fitted' to the walls.



















I made them with the intention of being able to duplicate them as opposed to having single large, cumbersome pieces, and so kept things like pipe mountings and the central vent conduits as separate parts.  I then placed them within the corridor to set up the layout.




















Here you can see the pieces set up within a single section of corridor - Like the individual pieces the corridor itself was designed to be duplicate-friendly in order to have precise control over the length of the final scene.



















This is an example of the assets being duplicated to almost any length.  This render was used to make sure the yellow and red wires, as well as the central vent and upper pipe connected properly end to end.

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