Tuesday, August 23, 2011

Site Map

I've put together a site map for how the website's assets will be organized, it's fairly straightforward.

Thursday, August 11, 2011

Taiidan Scout Progess

I've done a bit more work on the Scout fighter project - I've got the hull shape mostly finalized and I'm doing some tests to see how the detail pieces work out and how I can optimize the model as a whole while still creating a smooth, high-detail mesh.  My direction so far is starting at the nose (as it has the most intricate details) and working backwards to the tail end of the craft.


Tuesday, August 2, 2011

Scout Project

It's been a while since I worked on something fantastic - As a new project I'll be working on a high-detail version of the iconic Taiidan Scout from Relic's Homeworld series.  It's a great design and some of the concept work has great detail that I would love to try and replicate in 3D.

Here's the in-game model - Homeworld was released in 1999, and so full-3D in games was still somewhat new, but Relic's TA's did a great job and conveying everything even with such limited capacity.










I've got the basic shape down, and I'll probably start at the nose and work my way back adding in the details.   Below it you can see the great concept drawing that inspired me in the first place.







Further Card Revisions

I'm re-working the card designs thanks to a lot of good feedback.  One of the issues I've had is working the eye logo into the card and layouts, and I'm having a lot of problems fitting it in properly.  As much as I like the logo, I tried some designs that completely ditched it and I think they work better.
 













I also looked at having the stripes vertical, but I'll sleep on it for a while - It doesn't feel as smooth to read as the one above.













Again, I'm trying to find a way to include the logo, and I feel that If I were to include it it would need to be separate from the text to stop the card from being too busy, hence using it on the reverse side.













I've tried the same idea for the flat layouts as the first card, and I think it improves it - It also takes away the dominating effect that having the logo generated.