After the responses from Ms. Ryan, I've tweaked the cards and flat/page layouts.
Shauna Ryan is a Designer for the Creative Design Team here in Tampa - She does interior design work, but also does some Graphics designs as well. She's been in the field for almost 3 years.
You can find her LinkedIn Profile here:
http://www.linkedin.com/pub/shauna-ryan/12/612/71a
Tuesday, July 26, 2011
Tuesday, July 19, 2011
Logos
I've looked at My logo and card setups, and thought of improving my existing one as well as seeing if I can create something new. I sketched out some ideas, and one I liked a lot was a shape of the eye with the pupil replaced by a cog shape.
I also looked at some card designs, both horizontal and vertical.
I also looked at a flatbook type layout, and found that instead of the solid bar i had previously, a small icon with transparency worked more to my taste.
I also looked at some card designs, both horizontal and vertical.
I also looked at a flatbook type layout, and found that instead of the solid bar i had previously, a small icon with transparency worked more to my taste.
Wednesday, June 15, 2011
Some More Renders
Here's some more renders of some of the work I've done for MediaLab. I can't express enough how great an opportunity that was, I really coulnd't have asked for a better place to gain some real experience.
Monday, May 30, 2011
Shiny
I made a teapot. There were some reasonably challenging parts of the model, but because it would feature a lot of shiny and reflective surfaces, I went to a higher level of detail and poly count than is usually necessary for this type of model. I'm satisfied with how it looks rendered in a fairly plain studio environment, though I still feel even at this point the black material of the pot will need more tweaking to get just right.
Monday, May 23, 2011
Some Sample Furniture Asset Renders
Here's some first-stage renders for some of the furniture pieces I've been working on - So far, even with low-res texture maps they're coming out very well I think. I'm surprised at how reasonably convincing they are, even at this low-res stage.
Saturday, May 21, 2011
Terrain Test
While working on some rocks for MediaLab, I decided to do some research into how other people have created rocky environments that are both quick to make and to render - I found one method that uses an asteroid generator script at http://vray.info/tutorials/vrayrocks/default.asp and did a quick test.
To make the scene only took about 10 minutes, and render time was just under an hour. There's still some geo tearing from the displacement but the method centers around using a combination of bump and displacement maps to generate the rocky surface. It's a technique I applied to the rocks I was working on, and even on a smaller scale like lawn decorations it produces a good, convincing result.
To make the scene only took about 10 minutes, and render time was just under an hour. There's still some geo tearing from the displacement but the method centers around using a combination of bump and displacement maps to generate the rocky surface. It's a technique I applied to the rocks I was working on, and even on a smaller scale like lawn decorations it produces a good, convincing result.
Monday, May 9, 2011
Final Flat layout
I followed some design cues from the site concepts to help tie them together, but it still follows the earlier design.
Subscribe to:
Posts (Atom)