Saturday, September 17, 2011

Scout - Model finished

I've finished modeling up the Scout fighter - It uses subsurfacing and additional detail pieces separate from the hull model so that I can create lower-poly versions from it by generating maps straight from the geometry.

















Tuesday, August 23, 2011

Site Map

I've put together a site map for how the website's assets will be organized, it's fairly straightforward.

Thursday, August 11, 2011

Taiidan Scout Progess

I've done a bit more work on the Scout fighter project - I've got the hull shape mostly finalized and I'm doing some tests to see how the detail pieces work out and how I can optimize the model as a whole while still creating a smooth, high-detail mesh.  My direction so far is starting at the nose (as it has the most intricate details) and working backwards to the tail end of the craft.


Tuesday, August 2, 2011

Scout Project

It's been a while since I worked on something fantastic - As a new project I'll be working on a high-detail version of the iconic Taiidan Scout from Relic's Homeworld series.  It's a great design and some of the concept work has great detail that I would love to try and replicate in 3D.

Here's the in-game model - Homeworld was released in 1999, and so full-3D in games was still somewhat new, but Relic's TA's did a great job and conveying everything even with such limited capacity.










I've got the basic shape down, and I'll probably start at the nose and work my way back adding in the details.   Below it you can see the great concept drawing that inspired me in the first place.







Further Card Revisions

I'm re-working the card designs thanks to a lot of good feedback.  One of the issues I've had is working the eye logo into the card and layouts, and I'm having a lot of problems fitting it in properly.  As much as I like the logo, I tried some designs that completely ditched it and I think they work better.
 













I also looked at having the stripes vertical, but I'll sleep on it for a while - It doesn't feel as smooth to read as the one above.













Again, I'm trying to find a way to include the logo, and I feel that If I were to include it it would need to be separate from the text to stop the card from being too busy, hence using it on the reverse side.













I've tried the same idea for the flat layouts as the first card, and I think it improves it - It also takes away the dominating effect that having the logo generated.

Tuesday, July 26, 2011

Final Cards and Questionnaire

After the responses from Ms. Ryan, I've tweaked the cards and flat/page layouts.

























Shauna Ryan is a Designer for the Creative Design Team here in Tampa - She does interior design work, but also does some Graphics designs as well.  She's been in the field for almost 3 years.
You can find her LinkedIn Profile here:
http://www.linkedin.com/pub/shauna-ryan/12/612/71a

Tuesday, July 19, 2011

Logos

I've looked at My logo and card setups, and thought of improving my existing one as well as seeing if I can create something new.  I sketched out some ideas, and one I liked a lot was a shape of the eye with the pupil replaced by a cog shape.





















I also looked at some card designs, both horizontal and vertical.


















I also looked at a flatbook type layout, and found that instead of the solid bar i had previously, a small icon with transparency worked more to my taste.